![]() ![]() ![]() Playing multiple songs quickly generates multiple stacks of this bonus. When you play songs quickly, you do more damage. Your song gets the blood pumping, improving your allies' chance to land a critical hit. Your basic magic attack now generates mana. You add a fiery offensive stanza to your current song. You must have learned the song to play it.įor every unique song you play, you gain a stacking bonus to the damage of your next standard magic attack. You unleash a magical melody whose effect depends on the notes currently queued. If enemies die while Sing-Along is in effect, all allies in the area regain health. Your magical song causes allies to regain health whenever they strike an enemy. Barriers you create take longer to naturally decay. Your magical song improves the party's resistance to elemental and spirit damage.īolstering Ballad also reduces your enemies' resistance to elemental and spirit damage. When knocked unconcious all party members gain 100% Health, 50% Damage Bonusįor each active Ice Chord currently queued, you gain a bonus to defense.įor each active Lightning Chord currently queued, you gain a bonus to your movement speed. Your magical song increases the attack speed of your allies.īattle of the Bands now reduces the movement speed of enemies in the area.Įven should you fall, you give your allies strength to fight harder in your name. You gain a bonus to mana regeneration when you're near allies. Your magical song bolsters the fortitude of your allies, increasing their armor.Ī Little Knight Music now reduces the armor of enemies in the area. The entire party gains increased resistance to fire, ice, electric, and spirit damage.įire, Ice, Electric and Spirit Damage resistance: 10% Your faith is your protection against the elements, and not for you alone. Years of practice as a professional musician have honed your talents. When you play songs quickly, your armor is increased. Your amazing performing skills occasionally cause enemy attacks to miss you completely. Your barriers draw on the magic of the fade to absorb more energy before depleting. You add an energizing lightning stanza to your current song. Your barrier increases for each ally in the area whenever you play any song. You add an icy defensive stanza to your current song. For example, “Cool Beats” requires Fire, Fire, Ice, while Mark of the Riff! calls for Fire, Ice, Lightning! The Virtuoso typically plays a strong support role for your party, but he can easily focus entirely on offense or become a hybrid of both styles-just don’t get stage fright and forget how to play your Songs!” Initial equipment Weapons ![]() ![]() ZITHER! always has 4 abilities mapped, 3 “Notes” and 1 “Song”: the notes are Fire, Ice, Lightning, and players unlock Songs in the ability menu. The Virtuoso’s gameplay is very different from existing Inquisition classes. These elements provide a cacophony of different effects, either aiding the party with Crowd-Pleasers or wreaking aural havoc on his enemies with Battle Hymns. When he plays, ZITHER! infuses his lute with the elemental powers of rock and roll. Although a mage by birth, his true strength-like his heart-lies in his music. ZITHER!, the Virtuoso, is the Inquisition’s first musically inspired multiplayer agent. ![]()
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